Input devices are not glamorous. But few pieces of equipment see more use — or have more potential to affect your computing experience — than the lowly keyboard and mouse. And who says input devices ...
CHELMSFORD, Mass.--(BUSINESS WIRE)--Axis Communications, the market leader in network video, today announced AXIS M5065 Network Camera, a new palm-sized PTZ camera with wireless I/O connectivity for ...
Many of the mobile devices on the market today--especially personal digital assistants--have faster processors and more random access memory than the desktop computers of just five years ago. Wireless ...
With the escalation of heterogeneous data traffic, the research on optical wireless communication (OWC) has attracted much attention, owing to its advantages such as wide spectrum, low power ...
I was attending a business conference recently and had the pleasure of seeing wireless input device technology in action. The presenting CEO used a wireless mouse to advance the slides in his ...
Apple has invented an interesting new way of ensuring its trackpads and mice don't run out of juice: Covering the devices with solar cells. A new patent application from the Cupertino company, which ...
Mophie has unveiled its latest charging accessory today, dubbed the Powerstation Wireless XL. This portable charger packs a 10,000mAh battery, USB-C and Lightning support, and an integrated Qi ...
Computer devices such as mice, printers, scanners and speakers are known as peripheral hardware. These peripherals are further split into two categories, input devices and output devices. The function ...
Picking out a wireless charger that works well with all your devices can be a dizzying task since there are seemingly endless options to choose from. The best wireless chargers for multiple devices ...
First, there is the VÄSTMÄRKE donut-like wireless charger that only comes in red, featuring a Qi2 rating, and a USB-C input ...
There's a paper in the journal PLoS Computational Biology that is incredibly significant to folks thinking through the intersection of human-computer interaction and learning or entertainment.