Researchers have demonstrated the Near-exhaustive Precomputation of Secondary Cloth Effects at SIGGRAPH 2013. A published research paper and a video are available detailing the findings. The approach ...
Cloth is hard to simulate yet it’s important in gaming, scientific analysis, and CGI. That’s why scientists at Berkely and Carnegie Mellon have spent six months exhaustively exploring all of the ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth ...
The papers, which masterfully intertwine graphics and AI technologies, cover a dazzling array of topics, from elevating multi-material high-fidelity effects, automating processes using AI to enhancing ...
We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a ...
Theodore Kim, associate professor of computer science at Yale, was awarded a Technical Achievement Academy Award on Feb. 24. Kim and his colleagues at Pixar Animation Studios — David Eberle, Fernando ...
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