Todd Howard reveals why Bethesda RPGs went from immersive choice-driven character builds to a kind of jack-of-all-trades style where classes are no longer established. One of the most jarring leaps ...
I suppose classlessness is the logical next step for a studio so keen on historical materialism. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results