With NVIDIA’s RTX 50-series graphics cards, PhysX support was dropped. Recently, NVIDIA decided to bring PhysX support for select games back—but does it even matter? PhysX was a huge feature of its ...
TL;DR: NVIDIA's PhysX and Flow technologies are now fully open-source, with source code available on GitHub under the BSD-3 license. This allows developers to update older 32-bit PhysX games for ...
Remember PhysX, the GPU-accelerated technology that let games realistically simulate destructible cloth, shattering glass, moving liquids, smoke, fog, and other particle effects? It only ever got ...
As in use the 2nd GPU as dedicated physx and the 50xx as your video card? Has anyone actually tried that? I can't imagine that's a configuration that's had any testing by Nvidia themselves. I did skim ...
Nvidia dropping 32-bit PhysX from the RTX 50-series' CUDA infrastructure is another sign that game preservation can't depend on those making gaming hardware. Reading time 4 minutes Nvidia’s GeForce ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...
Saw this failure of support coming the very day NVIDIA started weaseling their bullshit proprietary (at the time) PissX garbage into games in the first place. It's what happens when you let ...